Hiya everybody! My identify is Giuliano Bellini, however I’m greatest recognized on-line as GyulyVGC. You may keep in mind me from my first workforce report I wrote in VGC17, which you’ll be able to learn up on right here!
I’ve determined to put in writing one other group report to provide a shout out to a group that was typically under-appreciated in the course of the Solar Collection, however that I feel holds large potential if used nicely. I’m speaking concerning the staff based mostly on the core Dusk Mane Necrozma and Kyogre! Along with I’ve not solely amassed 147 CP, profitable a Mid-season Showdown, however have additionally made TOP eight inside the Worldwide Problem of November, with a remaining rating of 1827 factors.
On this report, we may also be analyzing how this workforce might be advanced for the Moon Collection, with the introduction of Z strikes.
Teambuilding Course of
Within the team-building part, I made a decision to start constructing my group with my scarfed Kyogre; this being the Pokémon I fell in love with instantly because of its unbelievable Offensive potential. The second slot in my staff was instantly taken by Dusk Mane Necrozma, a choice I made the second I noticed the superb synergy the 2 had.
With Kyogre’s Drizzle means can weaken any super-effective hearth strikes on Necrozma, additionally it is capable of do a clear OHKO (underneath Rain) to the 2 major issues Dusk Mane faces- Groudon and Incineroar.
On the similar time, Dusk Mane Necrozma is a wonderful matchup towards Grass-type Pokémon comparable to Kartana, Ferrothorn, and Amoonguss which are threats to Kyogre. He’s additionally the most effective Pokémon in the entire metagame with its potential to battle Xerneas, whom when boosted takes little or no injury from the Particular assaults launched by Kyogre.
I additionally immediately appreciated Necrozma due to the truth that it gave me the likelihood to utilise my groups in two alternative ways. The primary as a “fast mode” that noticed me using the Scarfed Kyogre alongside Ludicolo, whom together with his Swift Swim transfer has double the velocity in Rain. The second mode is a “slow mode”, which as an alternative sees me benefiting from the moveset of the beforehand talked about Dusk Mane.
On this word, I added Incineroar to the group, a Pokémon that instantly asserted himself with nice imposed power within the metagame of VGC 19. Plus, he’s very helpful for the staff by supporting Necrozma with Pretend out, this implies Pretend Out is nearly definitely going to be needed for its moveset.
By this level, I realised that the sluggish a part of the workforce that was being made up by the Dusk Mane/ Incineroar duo, extraordinarily lacked the power to Intimidate. Thus, it isn’t capable of injury any opposing Incineroar that would have been broken with much less efficient strikes. Due to this, I gave the fifth spot in my staff to Lurantis. Lurantis is a Pokémon that makes use of its Opposite Capability to finish the annoying and repetitive change in/ change out that Incineroar does, and on the similar time can nonetheless deal nice injury with Superpower.
By this level, I had completely no concept what Pokémon can be my selection for slot quantity six.
The primary candidate I thought-about to finish my workforce was Tapu Koko, however I realised early on that I not often introduced him to any matches, and that he wasn’t notably helpful in any sort of matchup.
Thus, I attempted to exchange him with a Riolu. At first sight, it looks like I’m making an attempt to make it a meme to go up onto VGCStats, however in actuality has a great and particular position for the staff, principally in supporting Kyogre.
Riolu @ Focus Sash
EVs: 252 HP / four Atk / 252 Spe
IVs: zero SpA
– Comply with Me
– Rain Dance
– Serving to Hand
Because of his Prankster Capacity, Riolu was capable of re-direct the opposing Incineroar’s Pretend Out utilizing Comply with Me. He was additionally capable of arrange rain with Rain Dance earlier than Kyogre might assault, and thus might shock the eventual change in of opposing Groudon in an try and arrange Solar with the Drought potential.
This Riolu is a wonderful help for the Scarfed Kyogre as a result of it may well increase up his assaults with Serving to Hand. Not solely that, it could actually additionally impede the opponent’s means to make use of Bodyguard effectively towards a variety transfer (comparable to Water Spout, dealt by my Kyogre) because of the Feint transfer.
Though I like Riolu quite a bit, I figured this model of the staff was higher to play in BO1. Resulting from this, I substituted him with Tapu Lele; from the second I realised the staff was struggling because of Yveltal and high-priority strikes, I knew that Tapu Lele’s moveset can be apt at blocking these.
Workforce in Depth
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Kyogre @ Selection Scarf
EVs: 252 SpA / four SpD / 252 Spe
IVs: zero Atk
– Water Spout
– Ice Beam
Like I’ve beforehand talked about, the primary Pokémon on my staff is the basic Scarfed Kyogre. The one small, peculiar change is the Scald transfer in its place to Origin Pulse, as to have the ability to injury opposing Pokémon even when they’ve used Bodyguard- a transfer recognized for use by many Pokémon within the meta, comparable to Solgaleo, Lunala or Stakataka.
The moveset of my Kyogre is fairly normal, and I don’t assume that there’s any want to point out calcs; it’s fairly apparent to all of us that this Pokémon has nice offensive energy.
Necrozma-Dusk-Mane @ Weak spot Coverage
Capacity: Prism Armor
EVs: 244 HP / 112 Atk / 76 Def / 76 SpD
IVs: zero Spe
– Trick Room
– Sunsteel Strike
– Photon Geyser
Now we’re as much as the star of the staff, a powerful Pokémon when it comes to bulkiness. Dusk-Mane Necrozma turns into much more spectacular with Weak spot Coverage, as he can turn out to be a legitimate Bodily sweeper even after being hit by an excellent efficient assault.
For my part, Dusk Mane is the right Pokémon, being the unison between totally different stats that when put collectively make him a worthy wall, setter and sweeper all of sudden; it’s virtually like having three Pokémon in a single.
This unfold was made in a option to permit Dusk Mane to outlive Yvetal’s Foul play with Black Glasses, or Timid Lunala’s Moongeist Beam. I invested the remainder of my unfold in assaults, after realising that I didn’t really feel there have been another assaults I needed to survive.
Courageous nature and zero IV in velocity permits Dusk Mane to outspeed as many Pokémon as attainable underneath Trick Room.
- 112+ Atk Dusk Mane Necrozma Sunsteel Strike vs. four HP / zero Def Xerneas: 206-246 (101.9 – 121.7%) — assured OHKO
- +2 112+ Atk Dusk Mane Necrozma Photon Geyser vs. 252 HP / zero Def Kyogre: 216-255 (104.three – 123.1%) — assured OHKO
- 252+ SpA Kyogre Water Spout (150 BP) vs. 244 HP / 76 SpD Dusk Mane Necrozma in Rain: 153-180 (75.three – 88.6%) — assured 2HKO
- Black Glasses Darkish Aura Yveltal Foul Play vs. 244 HP / 76 Def Prism Armor Dusk Mane Necrozma: 172-204 (84.7 – 100.four%) — 6.three% probability to OHKO
- 252 SpA Selection Specs Lunala Moongeist Beam vs. 244 HP / 76 SpD Prism Armor Dusk Mane Necrozma: 172-204 (84.7 – 100.four%) — 6.three% probability to OHKO
- 252+ Atk Selection Band Groudon Precipice Blades vs. 244 HP / 76 Def Prism Armor Dusk Mane Necrozma: 162-190 (79.eight – 93.5%) — assured 2HKO
- -1 252+ Atk Groudon Precipice Blades vs. 244 HP / 76 Def Prism Armor Dusk Mane Necrozma: 72-85 (35.four – 41.eight%) — assured 3HKO
Incineroar @ Figy Berry
EVs: 236 HP / 156 Atk / 52 Def / 60 Sp.Def
IVs: zero Spe
– Pretend Out
– Flare Blitz
– Knock Off
Incineroar is probably the most used Pokémon up to now in VGC19, and seems in virtually each sort of staff. That being so, Incineroar couldn’t be lacking in a group like this, that wants help from its moveset.
This Incineroar is minimal Velocity to have the ability to use Trick Room to its greatest capability, and has a lot better offense than most Incineroars present in different kinds of groups.
Often Incineroar is performed with numerous Particular Protection invested into it, so it is ready to higher survive Xerneas, however this workforce already has a solution to Xerneas with the presence of Necrozma. Thus, I made a decision to make use of this Pokémon with a a lot heavier funding in Assault than regular, this has allowed me in many various conditions to shock my opponents by KOing them utterly sudden.
This specific unfold permits Incineroar to outlive Precipice Blades from a max Assault Groudon with life orb at -1. It additionally has a positive matchup towards Thunder from a Selection Specs Timid Tapu Koko in Electrical Terrain, and ensures on the similar time the OHKO of Kartana in Rain with Flare Blitz.
The moveset is normal, even when initially instead of U -Flip I used Roar. I made a decision to make use of U-Flip on the finish as a result of it makes the group extra unpredictable, permitting, for instance, a change in of Kyogre unexpectedly, or bringing in Lurantis that may put the opponent in a troublesome place.
- 156+ Atk Incineroar Flare Blitz vs. 84 HP / four Def Kartana in Rain: 148-180 (102 – 124.1%) — assured OHKO
- -1 252+ Atk Life Orb Groudon Precipice Blades vs. 236 HP / 52 Def Incineroar: 166-198 (83 – 99%) — assured 2HKO after Figy Berry restoration
- 252 SpA Selection Specs Tapu Koko Thunder vs. 236 HP / 60 SpD Incineroar in Electrical Terrain: 175-207 (87.5 – 103.5%) — 18.eight% probability to OHKO
Lurantis @ Aguav Berry
EVs: 252 HP / 252 Atk / four SpD
IVs: zero Spe
– Leaf Blade
– Knock Off
Lurantis is the MVP of the staff as a lot as Dusk Mane Necrozma. Having arrange Trick Room with a Lurantis on the sector prepared to spice up with Superpower places my opponent in a very troublesome place.
Lurantis has good synergy with the opposite elements of the workforce in that it is ready to hit a lot stronger Pokémon, reminiscent of Kyogre and Groudon, who might threaten my Incineroar and Necrozma. On prime of that, he can take advantage of Kyogre’s Rain with the ability to survive Hearth strikes that may be tremendous efficient.
Identical to Incineroar and Necrozma, Lurantis has minimal Velocity to make the perfect use of being in Trick Room. As an alternative, I’ve invested in Assault to ensure a excessive probability to OHKO Kyogre with Leaf Blade, and Incineroar with Superpower at +1 assault.
This workforce could be very typically used with Amoonguss or Tsareena as an alternative of Lurantis, however personally I feel that this model of the workforce is best by an extended shot . With out Lurantis, the sluggish mode of the workforce wouldn’t be capable of face Incineroar and would, normally, have much less offensive precision.
- +1 252+ Atk Lurantis Superpower vs. 236 HP / 52 Def Incineroar: 200-236 (100 – 118%) — assured OHKO
- 252+ Atk Lurantis Leaf Blade vs. four HP / zero Def Kyogre: 158-188 (89.7 – 106.eight%) — 43.eight% probability to OHKO
- -1 156+ Atk Incineroar Flare Blitz vs. 252 HP / four Def Lurantis: 138-164 (77.9 – 92.6%) — assured 2HKO
- +2 252 SpA Fairy Aura Xerneas Dazzling Gleam vs. 252 HP / zero SpD Lurantis: 150-177 (84.7 – 100%) — 6.three% probability to OHKO
Ludicolo @ Life Orb
Potential: Swift Swim
EVs: four HP / 252 SpA / 252 Spe
IVs: zero Atk
– Pretend Out
– Ice Beam
– Grass Knot
After having talked concerning the Pokémon who make use of Trick Room, we will now transfer onto Ludicolo. When alongside Rain Kyogre, Ludicolo is ready to double up his Velocity, and on this mode provides the staff an alternate sort of Velocity management.
Enjoying this workforce, I observed that the lead Kyogre/Ludicolo, regardless of seeming like it’s typically predictable and brought as a right, is definitely very succesful in placing many gamers in a troublesome spot.
Ludicolo helps Kyogre with Pretend Out, they usually turn into a really formidable combo. Life Orb Ludicolo’s Scald in Rain is ready to deal good injury to nearly all of the metagame earlier than the opposing Pokémon can deal injury, as he isn’t recognized for his good defensive stats.
The primary position of Ludicolo on this workforce just isn’t actually to be Kyogre’s associate as a lot as it’s to go towards the opposing Kyogre that may in any other case OHKO Pokémon like Necrozma and Incineroar.
I’d even say that opposing Kyogres outdoors of Trick Room are the most important drawback for this workforce, a lot in order that it turns into staple to take Ludicolo as a lead if there’s a Kyogre in staff preview.
Tapu Lele @ Focus Sash
Potential: Psychic Surge
EVs: 252 SpA / four SpD / 252 Spe
IVs: zero Atk
Lastly, the final Pokémon on our team- Tapu Lele.
Substituting Rioliu within the staff, Tapu Lele is ready to not solely cease precedence assaults that may be a menace to my Scarfed Kyogre, however also can higher the matchup towards Yveltal, that was one of many foremost weaknesses in earlier variations of my staff.
The set of this Tapu Lele is normal, however for a very long time (together with the IC in November), I used a barely totally different model with Ally Change instead of Taunt, as to help Necrozma in establishing Trick Room. This was simply in case I realised my opponent was going to double goal Dusk Mane to take him down on the primary flip. Enjoying many matches nevertheless, I realised that I wasn’t utilizing Ally Change as a lot as I assumed I might, and on account of this I switched it for Taunt to raised my matchup towards Smeargle and Amoonguss.
As I’ve beforehand said on this report, the distinctiveness that makes my workforce legitimate and versatile are the various choices for Velocity management, that greater than something in a better of three can displace the opponent and convey us to victory.
Moon Collection Evaluation of Workforce
On this conclusion nevertheless, I’d like to pay attention particularly on the potential that this squad can have (or not have) within the Moon Collection. The primary large event in Moon collection, the Rise of the Moon Problem, organised by @zeldaVGC, appears to vow a great future for this group, as this workforce was capable of win the event within the palms of @JonoTV2000.
No matter these outcomes, I’m reluctant to confess that this group might not take pleasure in probably the most success within the subsequent couple of months when the Z transfer format is introduced- it’s a level towards Dusk Mane Necrozma, an necessary pillar for this group.
Because the metagame progresses, we will hope that they maintain up the identical approach they did initially of the Moon collection.
Listed here are some calcs that higher present how Necrozma might endure after the format modifications:
- 252+ Atk Groudon Tectonic Rage (190 BP) vs. 244 HP / 76 Def Prism Armor Dusk Mane Necrozma: 229-270 (112.eight – 133%) — assured OHKO
- 252 SpA Lunala Menacing Moonraze Maelstorm vs. 244 HP / 76 SpD Prism Armor Dusk Mane Necrozma: 229-271 (112.eight – 133.four%) — assured OHKO
- 252+ SpA Kyogre Hydro Vortex (200 BP) vs. 244 HP / 76 SpD Dusk Mane Necrozma in Rain: 271-319 (133.four – 157.1%) — assured OHKO
- 252+ SpA Palkia Hydro Vortex (185 BP) vs. 244 HP / 76 SpD Dusk Mane Necrozma in Rain: 252-297 (124.1 – 146.three%) — assured OHKO
- 252 SpA Darkish Aura Yveltal Black Gap Eclipse (160 BP) vs. 244 HP / 76 SpD Prism Armor Dusk Mane Necrozma: 238-280 (117.2 – 137.9%) — assured OHKO
The workforce might have much less to have fun because the Solar Collection has just lately ended, however might nonetheless have a good quantity of success with a bulkier Necrozma and Incineroar supported with Snarl.
I depart you with hyperlinks to the Showdown and the QR codes of the PGL, in addition to the redacted model for the Moon Collection by Jonathan Marton.
For some other questions, curiosities or bits of recommendation, don’t hesitate to contact me by way of Twitter (@GyulyVGC) -I’m very happy to reply.
Till subsequent time, glad Moon Collection to everybody! 😀
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